![]() I do fear that being restricted to these fairly basic abilities for so much of the start of Forspoken isn’t the best way to introduce its combat systems, as it offers barely a taste of its promised excitement. I had fun mixing these standard spells with much more interesting support skills, such as conjuring roots from the ground to tie down enemies and summoning a little plant turret friend to help out in sticky situations.Īll of these abilities belong to the earth-based magic skill tree, one of four different elemental types you’ll acquire over the course of the adventure. Once new unlocks start presenting themselves, however, it all becomes a whole bunch more interesting. That primary ‘fire’ can be toggled between Scatter, Burst, and Shield Shots, effectively acting as a magical assault rifle, SMG, and shotgun respectively. This can lead to early stretches feeling a bit one-note as you hold the trigger to fire chunks of rock at enemies while occasionally dodging an attack. There are over 100 spells to wield in Forspoken – many of which appear genuinely exciting in gameplay trailers – but you’re limited to an unexceptional select few in those first chapters. ![]() Its quick nature and the way it always keeps you on your toes as you juggle its many magical abilities harbours genuine tactical promise. ![]() Regardless of my defeat at the hands of more daunting foes, combat is where Forspoken is at its most engaging. ![]()
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